![]() The rate at which the population ages is likely to increase over the next three decades however, few countries know whether their older population are living the extra years of life in good or poor health. Because many developing countries are going through faster fertility transitions, they will experience even faster population ageing than the currently-developed countries will. More specifically, the large decline in the overall fertility rate over the last half-century is primarily responsible for the population ageing in the world's most developed countries. Of the two forces, declining fertility now contributes to most of the population ageing in the world. A decline in fertility reduces the number of babies, and as the effect continues, the numbers of younger people in general also reduce. An increase in longevity raises the average age of the population by increasing the numbers of surviving older people. Population ageing arises from two possibly-related demographic effects: increasing longevity and declining fertility. For the less developed regions, the median age will go from 26 in 2010 to 35 in 2050. The corresponding figures for the world as a whole are 24 in 1950, 29 in 2010, and 36 in 2050. Īmong the countries currently classified by the United Nations as more developed (with a total population of 1.2 billion in 2005), the overall median age rose from 28 in 1950 to 40 in 2010 and is forecast to rise to 44 by 2050. The Oxford Institute of Population Ageing, however, concluded that population ageing has slowed considerably in Europe and will have the greatest future impact in Asia, especially since Asia is in stage five (very low birth rate and low death rate) of the demographic transition model. Population ageing is widespread across the world and is most advanced in the most highly developed countries, but it is growing faster in less developed regions, which means that older persons will be increasingly concentrated in the less developed regions of the world. Population ageing is a shift in the distribution of a country's population towards older ages and is usually reflected in an increase in the population's mean and median ages, a decline in the proportion of the population composed of children, and a rise in the proportion of the population composed of elderly. ![]() Countries vary significantly in terms of the degree and pace of ageing, and the UN expects populations that began ageing later will have less time to adapt to its implications. It is projected that the combined senior and geriatric population will reach 2.1 billion by 2050. The number of people aged 60 years and over has tripled since 1950 and reached 600 million in 2000 and surpassed 700 million in 2006. The UN predicts the rate of population ageing in the 21st century will exceed that of the previous century. The aged population is currently at its highest level in human history. That is the case for every country in the world except the 18 countries designated as "demographic outliers" by the United Nations. Most countries have rising life expectancy and an ageing population, trends that emerged first in developed countries but are now seen in virtually all developing countries. Well to be fair this is a concern, but it doesn't really bear out in actuality.įrom wehat I#'ve seen (and I've been watching this for a couple of decades now) - this statistic seems to hold geneally true and loads of places have done these stuies.Īs I pointed out the Univeristy of Washington does a fair load of studies in vaiour things about video games (especially disabiltiy and gaming), but we've also had organizations in the EU, and here in Britain (HMV funded a massive one several years ago).Īnd they all dovetail around the same results and while there's an obvious trend change slowly as gamers get older, it largely does all hold true.Population ageing is an increasing median age in a population because of declining fertility rates and rising life expectancy. They may prefer to use that free time to actually play games, rather than answer questions about playing games. The "honor system" has never been terribly accurate, and gamers in their 40s, 50s, 60s and beyond may be too busy working and raising families to take the time to search for and respond to polls online, or volunteer for low-paying in-person studies that cut into the free time they do have. Well, and you are also relying on data from relatively small sample sizes (compared to the actual number of gamers, globally), and the ages reported by anonymous poll respondents. ![]() Originally posted by Big Bridge.mp4:The "statistics" that will be skewed just because that's how it goes, has most gamers 30+ and having played games for 10+ years.
0 Comments
Leave a Reply. |